In the second installment of the DC Comics Deck-building franchise, you will take on the role of Shazam!, Hawkman, or one of their brave and heroic allies in the struggle against the forces of Super-Villainy! Each Super Hero has a unique ability that will drive the strategy of your game. While you begin armed with only the ability to Punch your foes, as the game progresses, you will add new, more powerful cards to your deck, with the goal of defeating as many DC Comics Super-Villains as you can. When all the bad guys are dead, justice has been served and the hero who has earned the most victory in battle officially saves the day.
In the end, the player who has accumulated the most Victory Points from the cards in his or her deck wins the game.
Each turn, you will have the chance to buy cards from the Line-Up, Kick cards, or the top card of the Super-Villain stack to increase the power of your deck. The cards that you buy are always immediately placed into your discard pile. Soon they’ll be shuffled into your deck, and then you’ll be drawing these newer, more powerful cards into your hand so you can play them. Buying powerful cards builds up the effectiveness of your deck. That’s why it’s called a “deck-building game.”
You can buy any number of available cards if the combined cost is less than or equal to the amount of Power you have for the turn.
For example, your Punch cards each give you +1 Power. If you draw four of them and no other cards with any Power bonuses, your total Power for the turn is 4. You can buy a single card with cost 2, 3, or 4, or even two cards each with cost 2.
At the start of the game, each player can choose a Super Hero to play with, or if you have enough, deal two Super Heroes to each player, and then each player chooses one. Your Super Hero gives you an ability that you can choose to use during your turn. If a Super Hero has two abilities on his card, both of them may trigger on the same turn.
When you have accumulated enough Power in a turn, you can choose to defeat a Super-Villain. Super-Villains range in cost from 8 to 12. While Vandal Savage is content to gaze scornfully at the players from his lofty perch atop the DC Comics Super-Villain stack, the rest of the Super-Villains take a more hands-on approach. When a new Super-Villain is revealed, this is called his or her “First Appearance.” On each Super-Villain (other than Vandal’s), you will find that Super-Villain’s First Appearance—Attack. For example: "FIRST APPEARANCE—ATTACK: Each player destroys a card with cost 1 or greater in his hand." When revealed on the Super-Villain stack, this immediately attacks each player in the game unless you are lucky enough to have a Defense card to protect you from the Villian's grasp.
Attack and Defenses
Some cards even let you attack other players in the game. When you play a card with an Attack ability, each other player has an opportunity to avoid the Attack with a card that has a Defense ability.
Some Attack cards force the attacked players to gain a Weakness. If this happens, the Weakness cards are usually placed in that player’s discard pile, effectively adding them to that player’s deck. They have no ability when drawn during the game and can be played or kept in your hand and discarded at the end of your turn. At the end of the game, each Weakness in your deck subtracts 1 Victory Point from your VP total, so you’ll need a plan for destroying them at some point!
Play DC Comics Deck-building Game: Heroes Unite by itself, or mix with the original DC Comics Deck-building Game. Be sure to check out the official product page image gallery for the official rule book and a preview of the cards you will find in this exciting new adventure.