DC Deck-Building: First Turn Choices

By Mike Rosenberg

Now that the DC Comics Deck-building Game is out, fans everywhere are getting their own chance to conquer every super-villain they come across with their friends. There are important things to keep in mind when playing:

-Keep your Super Hero's special effect in mind. They can give you just the boost you need to defeat a super-villain!

-Adapt to the Line-up, which changes constantly.

-When more players get in on the fun, some cards become more valuable! Keep an eye out for the multiplayer all-stars!

With that in mind for today, we wanted to give you a chance to get in on the fun with a little game-playing exercise. With me today are three big fans of the DC Comics Deck-building Game: Cryptozoic BOBCast hosts Christina Sims and Marcos Payan, along with volunteer and playtester Nathaniel Yamaguchi. They'll be presented with a couple of different Line-ups, and each will be portraying different Super Heroes. Given their Super Hero's special effect, what would they do with these cards in the Line-up on the very first turn of the game?

Let's find out!

(for information on how to play the DC Comics Deck-building Game, check out the rulebook, and be sure to check out part 1 and part 2 of Matt Hyra's R&D Blog miniseries. And don't forget to pick up a copy of the game at your local hobby store or at our e-store!)

Christina Sims is representing Batman

Marcos Payan is representing Green Lantern

Nathaniel Yamaguchi is representing The Flash 

Line-Up #1:

 

Your opening hand contains 4 Punches and 1 Vulnerability. This hand produces 4 Power this turn. What would you take from the Line-up?

Christina: I would take Nth Metal. It is an Equipment which gives it synergy with Batman, plus it lets me thin out my deck to draw the cards that I want. It's between that and Robin for me.

Marcos: I would definitely take Nth Metal. I'd like to start destroying my starting cards as fast as possible. That way, I can start drawing all of my different card types so that Green Lantern can get his special effect active as soon as possible.  

Nathaniel: I'd pick up the Super Speed. It plays well with my Super Hero, and I definitely want a defense in case someone picks up Scarecrow in the first two turns.

What would you do if you were staring at this Line-up on the first turn, and how would the different Super Heroes influence your play? Let us know on the forums!

Line-up #2: 

Your opening hand contains 4 Punches and 1 Vulnerability. This hand produces 4 Power this turn. What would you take from the Line-up?

Christina: Catwoman and Lasso of Truth. Catwoman has good power , and I'd grab Lasso of Truth since it works with Batman's special effect, and it lets me defend against some of those attacks in the Line-up.

Marcos: Catwoman and Kid Flash. One has good power for the cost, and the other lets me draw more cards which makes getting my power active a little easier.  

Nathaniel: I'm definitely getting Kid Flash, but for the other one, I'd go with Lasso of Truth. I'd want to deny a Batman player that Equipment.

What would you do if you were staring at this Line-up on the first turn, and how would the different Super Heroes influence your play? Let us know on the forums!

Line-up #3: 

Your opening hand contains 5 Punches, letting you get to 5 Power this turn. What would you take from the Line-up?

Christina: I'm going to go with Bat-Signal. There's a good chance that a hero will be left over by the next turn or so, and I feel the Bat-Signal will be getting Heroes back pretty soon in the game. 

Marcos: Two-Face and High-Tech Hero. They're good and they can activate Green Lantern's special effect.  

Nathaniel: Two-Face and High-Tech Hero is tempting, but I think I have to go with Green Arrow.  

What would you do if you were staring at this Line-up on the first turn, and how would the different Super Heroes influence your play? Let us know on the forums!

Rosenfloggen's picture Mike Rosenberg

Mike Rosenberg has been a long-time trading card game fan and an active freelancer in the hobby game industry since 2004. He wrote, editted, and managed web content for Cryptozoic Entertainment from March 2012 until October 2013.